How to log frame times in an existing OpenGL game? [on hold]
Posted
by
J Collins
on Game Development
See other posts from Game Development
or by J Collins
Published on 2013-11-07T10:48:58Z
Indexed on
2013/11/07
16:14 UTC
Read the original article
Hit count: 199
frame-rate
I have been using FRAPS for some time to benchmark instantaneous frame rates in an OpenGL game for which I am creating maps. Until recently it had been quite reliable. Now however, the bench marking shortcut has been unresponsive and I can't explain why.
Ideally I could have a logging system automatically start logging whenever the game had focus, but can't find a good tool to do so.
So option a) find out how to make FRAPS reliable again or b) find a new tool. Could one of you kind folks help me?
Edit: Concise questions
Is there a widely recognised tool to log frame drawing times and rates for compiled applications?
If the answer is universally the FRAPs tool, are there any clear cases in which logging will not or should not be expected to work?
© Game Development or respective owner